> [!infobox|right]
> #### Amn
> ![[haveyouseenthisman.png]]
> ##### Basic Information
> | | |
> | ---- | --- | --- |
> | **Type:** | Country | Oligarchy |
> | **Location:** | Lands of Intrigue | West Faerûn |
> | **Status:** | Active | Trade Power |
> | **Founding:** | 1333 | DR |
> | **Dissolution:** | N/A | DR |
> | **Age:** | ~160+ | Years |
> #### State
> | | |
> | ---- | --- | --- |
> | **Leadership:** | Council of Five | Merchant Rule |
> | **Sovereignty:** | Amnian Houses | Economic Control |
> | **Forces:** | Mercenaries & City Guards | Contracted |
> | **Population:** | ~3M | Dense |
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<div class="dioctionary-ribbon">A Brief History</div>
- Amn, known as the **Merchant’s Domain**, stands as one of the wealthiest and most economically dominant nations in Faerûn, a land where power is measured not in lineage or divine favor, but in coin, influence, and control of trade. Governed by the Council of Five, a body composed of the ruling merchant houses, Amn operates as a true oligarchy where commerce dictates law, and wealth determines status, allowing even nobility to be bought by those with sufficient means. Its capital serves as the beating heart of this system, a city where deals are struck constantly and fortunes are made or broken overnight, while powerful factions such as the [[Cowled Wizards]] and [[Shadow Thieves]] exert influence both openly and in the shadows. With vast trade networks stretching across Faerûn and beyond, including ties to regions such as [[Calimshan]] and [[Sword Coast]], Amn thrives on constant movement of goods, mercenaries, and opportunity, though this same dependence on profit breeds internal competition, political maneuvering, and a reputation for valuing success above all else, making it a nation as dangerous as it is prosperous.